#define
PI 3.14159265
void
drawCone(int diameter, int height, int numFaces)
{
//what is the angle
float angle = 360/(float)numFaces;
//convert to
radians
float
radian = (angle * PI)/180;
// get a radius
float
rad = (float)diameter/2;
float
start = 0;
//draw CONE
glBegin(GL_TRIANGLES);
for (int j = 0; j
< numFaces; j++)
{
glVertex3f(0, 0,(float)height);
glVertex3f(cos(start)*rad,
sin(start)*rad,0);
start
+= radian;
glVertex3f(cos(start)*rad,
sin(start)*rad,0);
}
glEnd();
start = 0;
//draw BOTTOM
glBegin(GL_TRIANGLES);
for ( int k = 0; k
< numFaces; k++){
glVertex3f(0,0,0);
glVertex3f(cos(start)*rad,
sin(start)*rad,0);
//reverse
to be visible from out side
start
-= radian;
glVertex3f(cos(start)*rad,
sin(start)*rad,0);
}
glEnd();
}
}
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